~Dante

Creating a new IP on a “triple A” scale for under $30 million might sound impossible, but Cronos: The New Dawn from Bloober Team proves otherwise.

The game cost less than $30 million to make, thanks in part to Poland’s lower development costs and Bloober’s refined production pipelines.Some might call it a regional advantage, others a skill issue.Either way, the result is a major new release built on efficiency.Several factors explain how a studio like Bloober can deliver a large-scale, ambitious game without reaching the massive budgets seen in the U.S. or Western Europe.First, Poland has a lower cost of living compared to major game development hubs such as California, London, or Montreal.This immediately reduces the baseline cost of production.

Second, Bloober has built up deep expertise and production pipelines over years of development.With titles like Layers of Fear, The Medium, and the ongoing Silent Hill 2 remake, the studio has refined workflows, asset pipelines, and in-house tools.That efficiency means less wasted time and fewer resources spent reinventing the wheel for each project.

Third, Polish studios often benefit from favorable tax incentives and government programs designed to support the country’s growing video game sector. Grants and subsidies help reduce risk and keep budgets lean, even on ambitious projects.

Fourth, Bloober has developed a reputation for focusing on tightly scoped experiences.Rather than sprawling open-worlds with endless side content, the studio delivers narrative-driven games with carefully designed environments.This creative discipline means production resources can be concentrated, reducing the need for ballooning teams or endless content creation.

Finally, Bloober’s strategy has always emphasized specialization.By focusing on psychological horror and atmospheric storytelling, the studio can reuse its technical expertise, motion capture setups, and even some core design philosophies across projects.That specialization keeps development costs down while still producing games that feel fresh and unique.

All of this adds up to a situation where Cronos: The New Dawn can be built for under $30 million, a fraction of what AAA publishers often spend, yet still position itself as a premium release targeting console players. Can't wait to play.

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