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To jest post dosłownie sprzed kilkunastu minut
PoohPuss link25 min temu
The awesomness of Phantom Doctrine
There are so many things to love about this game.
The amazing atmosphere and mood.
The difficulty with overwhelming opposition.
Lack of handholding for the most part.
A mechanic for those that don't like the investigation.
That it's not an X-COM-clone.
That the stealthy approach is hugely advantageous.
The graphics not being WoW -soft and round where there should be edges, like a bloody cartoon.
The different backgrounds. Very enjoyable to play a russian spy-agency with actual russian vocalization. Also quite nice to hear russian personas speaking english with an accent when they have to.
That enemies and loot isn't overly visible on the map.
That doors can be freely opened for a peak.
That one may peak around a corner.
Silent takedowns.
Genuine proper tech for the era.
Discovery.
And so much more.
Phantom Doctrine tries to do some very specific things, and it's the best game I've played for what it tries to accomplish.
As post-release development progresses I hope you will keep your focus at what this game is good at and was aimed to do in the first place. There is alot of voices putting forth concerns and wants. I hope you keep a cool head as you review these ideas. Can't wait to see where you take it.
<3
Edit, some good stuff I just have to add:
Ranged weapons actually have range. It's kind of funny that the most upvoted negative review right now complans that rifles can shoot more that "a few squares". XD